> ## Documentation Index
> Fetch the complete documentation index at: https://docs.squads-space.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Per player kill tracking

# Per-Player Kill Tracking

When UID/IGN verification is enabled on a tournament, you can track individual kills per player — not just team totals.

## Prerequisites

* UID/IGN verification must be enabled on the tournament
* Players must have provided their Free Fire UID and IGN during registration

## How It Works

When entering match results for a team, instead of just entering the team's total kills, you expand the team card to see all registered players:

1. Open the match in your dashboard
2. Click on a team to expand their player list
3. Enter kills for each individual player
4. The platform calculates:
   * **Individual kill points** per player (kills × kill point value)
   * **Team total kills** (sum of all player kills)
   * **Team kill points** (team total × kill point value)
   * **Placement points** (based on team placement)
   * **Team total points** (kill points + placement points)

## Example

**Team: Phoenix Esports** — Placed 2nd

| Player                | Kills  | Kill Pts |
| --------------------- | ------ | -------- |
| FF\_Phoenix (Captain) | 6      | 6        |
| HeadHunter99          | 4      | 4        |
| SniperX               | 3      | 3        |
| ClutchGod             | 2      | 2        |
| **Team Total**        | **15** | **15**   |

Placement points (2nd place): 9
**Team Total Points: 15 + 9 = 24**

## Player Leaderboard

With per-player tracking enabled, SquadsSpace generates a player leaderboard showing individual performance across the tournament:

* Total kills per player
* Total kill points per player
* Matches played
* Average kills per match

This data is tied to verified UIDs, so there's no ambiguity about who performed.

## When to Use It

Per-player tracking adds a bit more work when entering scores (entering kills for each player instead of one team total), but it's worth it for:

* **Competitive tournaments** where individual performance matters
* **MVP awards** — easily identify the tournament's top fraggers
* **Dispute resolution** — verified kill counts tied to UIDs
* **Player scouting** — organizers and teams can spot talent

For casual scrims, team-level kill entry is usually sufficient.

## Related

* [Entering Scores](/docs/running-matches/entering-scores)
* [UID/IGN Verification](/docs/tournaments/uid-ign-verification)
* [Point Tables](/docs/running-matches/point-tables)
