Skip to main contentWhen UID/IGN verification is enabled on a tournament, you can track individual kills per player — not just team totals.
Prerequisites
- UID/IGN verification must be enabled on the tournament
- Players must have provided their Free Fire UID and IGN during registration
How It Works
When entering match results for a team, instead of just entering the team’s total kills, you expand the team card to see all registered players:
- Open the match in your dashboard
- Click on a team to expand their player list
- Enter kills for each individual player
- The platform calculates:
- Individual kill points per player (kills × kill point value)
- Team total kills (sum of all player kills)
- Team kill points (team total × kill point value)
- Placement points (based on team placement)
- Team total points (kill points + placement points)
Example
Team: Phoenix Esports — Placed 2nd
| Player | Kills | Kill Pts |
|---|
| FF_Phoenix (Captain) | 6 | 6 |
| HeadHunter99 | 4 | 4 |
| SniperX | 3 | 3 |
| ClutchGod | 2 | 2 |
| Team Total | 15 | 15 |
Placement points (2nd place): 9
Team Total Points: 15 + 9 = 24
Player Leaderboard
With per-player tracking enabled, SquadsSpace generates a player leaderboard showing individual performance across the tournament:
- Total kills per player
- Total kill points per player
- Matches played
- Average kills per match
This data is tied to verified UIDs, so there’s no ambiguity about who performed.
When to Use It
Per-player tracking adds a bit more work when entering scores (entering kills for each player instead of one team total), but it’s worth it for:
- Competitive tournaments where individual performance matters
- MVP awards — easily identify the tournament’s top fraggers
- Dispute resolution — verified kill counts tied to UIDs
- Player scouting — organizers and teams can spot talent
For casual scrims, team-level kill entry is usually sufficient.