Enabling Verification
When creating or editing a tournament, toggle on UID/IGN Verification. Once enabled:- Players must enter their Free Fire UID (unique number) and IGN (display name) during registration
- Each player in a team must provide their own UID/IGN
- The platform stores this information and ties it to their tournament participation
What Players See
When registering for a tournament with UID/IGN verification enabled, players fill in:- Team name
- Each member’s real name (or alias)
- Each member’s Free Fire UID
- Each member’s In-Game Name (IGN)
Why Use It?
- Per-player kill tracking — with verified UIDs, you can track individual kills per player, not just team totals. See Per-Player Kill Tracking.
- Dispute prevention — when someone claims “that wasn’t my kill count,” you have verified identities to reference
- Anti-fraud — prevents unauthorized substitutions (players swapping in without the TO knowing)
- Player leaderboards — individual performance stats tied to real identities
When to Use It
| Scenario | UID/IGN Verification |
|---|---|
| Casual weekly scrim | Skip it — keep registration simple |
| Competitive tournament | Enable it — reduces disputes |
| Prize pool event | Definitely enable — you need accountability |
| Practice lobby with friends | Skip it — unnecessary friction |
When to Skip It
For casual scrims or events where speed matters more than verification, skip UID/IGN collection. Registration will be faster and simpler. You can always enable it for your next event.Tip: If you’re running a mix of scrims and tournaments, enable verification only on your competitive tournaments. Keep scrims frictionless.

