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SquadsSpace gives you four registration modes, tied to your tournament’s visibility setting.

Public Tournaments

Open Registration

Anyone can find your tournament on the platform and register. No approval needed. Best for: Large open tournaments, scrims, community events where you want maximum participation. How it works:
  1. Share the registration link or let players find it by browsing
  2. Teams register with a Global Squad or Custom Squad
  3. They’re automatically confirmed — no approval step
  4. Registration closes at your scheduled close time or when slots are full

Approval Required

Anyone can find your tournament and apply, but you review and approve each registration before it’s confirmed. Best for: Competitive tournaments where you want to vet teams, or events with limited slots where you want control over who gets in. How it works:
  1. Players find your tournament and submit their registration
  2. Entries appear in your dashboard as “Pending”
  3. Review and approve or reject each one
  4. Approved teams are confirmed and counted toward your slot limit
Tip: This is the most popular mode for serious tournaments. It lets you catch fake teams, duplicates, or teams that don’t meet your requirements.

Private Tournaments

Invite Only

Only players with your secure invite link can register. The tournament is not publicly listed. Best for: Private scrims with your inner circle, invitational events, or closed practice sessions. How it works:
  1. Generate a secure invite link from your dashboard
  2. Share it only with the teams you want
  3. Teams with the link register directly — no approval step
  4. If the link gets leaked, regenerate it anytime to invalidate the old one

Invite Only with Approval

The most restrictive mode. Teams need your invite link AND your approval to confirm their spot. Best for: Paid scrims and high-stakes invitationals. Collect payment first, share the link, then approve after verifying. How it works:
  1. Generate and share the secure invite link
  2. Invited teams submit their registration
  3. You review and approve each one
  4. Only approved teams are confirmed

Requirements (All Modes)

Regardless of which mode you choose, you can toggle additional requirements during tournament creation:
  • Registering user must join club — the registering player must be a member of your club
  • Require full roster — the team must have the minimum number of members (e.g., 4 for Squad)
  • Require all members in club — every team member must be on the platform and a member of your club. Auto-enables the first two requirements.
  • Require UID/IGN — players must provide their Free Fire User ID and In-Game Name. Auto-enables full roster requirement.
Players see exactly what’s required on the registration page, and the status page shows any pending requirements for their team.

Which Mode Should I Use?

ScenarioRecommended Mode
Weekly scrim with your communityOpen
Competitive tournament, 100+ teamsApproval Required
Private practice with specific teamsInvite Only
Paid scrims or high-stakes invitationalInvite Only with Approval
Last modified on March 3, 2026