SquadsSpace gives you four registration modes, tied to your tournament’s visibility setting.
Public Tournaments
Open Registration
Anyone can find your tournament on the platform and register. No approval needed.
Best for: Large open tournaments, scrims, community events where you want maximum participation.
How it works:
- Share the registration link or let players find it by browsing
- Teams register with a Global Squad or Custom Squad
- They’re automatically confirmed — no approval step
- Registration closes at your scheduled close time or when slots are full
Approval Required
Anyone can find your tournament and apply, but you review and approve each registration before it’s confirmed.
Best for: Competitive tournaments where you want to vet teams, or events with limited slots where you want control over who gets in.
How it works:
- Players find your tournament and submit their registration
- Entries appear in your dashboard as “Pending”
- Review and approve or reject each one
- Approved teams are confirmed and counted toward your slot limit
Tip: This is the most popular mode for serious tournaments. It lets you catch fake teams, duplicates, or teams that don’t meet your requirements.
Private Tournaments
Invite Only
Only players with your secure invite link can register. The tournament is not publicly listed.
Best for: Private scrims with your inner circle, invitational events, or closed practice sessions.
How it works:
- Generate a secure invite link from your dashboard
- Share it only with the teams you want
- Teams with the link register directly — no approval step
- If the link gets leaked, regenerate it anytime to invalidate the old one
Invite Only with Approval
The most restrictive mode. Teams need your invite link AND your approval to confirm their spot.
Best for: Paid scrims and high-stakes invitationals. Collect payment first, share the link, then approve after verifying.
How it works:
- Generate and share the secure invite link
- Invited teams submit their registration
- You review and approve each one
- Only approved teams are confirmed
Requirements (All Modes)
Regardless of which mode you choose, you can toggle additional requirements during tournament creation:
- Registering user must join club — the registering player must be a member of your club
- Require full roster — the team must have the minimum number of members (e.g., 4 for Squad)
- Require all members in club — every team member must be on the platform and a member of your club. Auto-enables the first two requirements.
- Require UID/IGN — players must provide their Free Fire User ID and In-Game Name. Auto-enables full roster requirement.
Players see exactly what’s required on the registration page, and the status page shows any pending requirements for their team.
Which Mode Should I Use?
| Scenario | Recommended Mode |
|---|
| Weekly scrim with your community | Open |
| Competitive tournament, 100+ teams | Approval Required |
| Private practice with specific teams | Invite Only |
| Paid scrims or high-stakes invitational | Invite Only with Approval |
Last modified on March 3, 2026